AI Insights · Timothy · July 2025
Top Boxing Games on Android in Mexico: Q2 2025
Explore the performance trends of the top boxing games on Android in Mexico during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the top boxing games on the Android platform in Mexico demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game, with data sourced from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw fluctuations in weekly revenue, with a peak of $105 in mid-April and a subsequent decline to around $56 by the end of June. Weekly downloads initially rose, reaching a high of approximately 32.8K in mid-April, before stabilizing around 21.1K at the quarter's end. Active users showed a similar trend, peaking at 73.5K in April and settling at around 51.2K by the end of June.
Boss Fight by BoomBit Games experienced a notable increase in downloads, with a significant surge to 46K in early June. Revenue also spiked, reaching $63 in the same period. Active users consistently increased, peaking at over 334K late in the quarter.
Real Boxing 2 from Vivid Games S.A. maintained a steady revenue stream, with minor fluctuations around the $200 mark. Downloads initially dipped but recovered to about 16.4K by the end of June. Active users followed a similar recovery, ending the quarter at 23.7K.
Wrestling Games 2023 by SlayerStudio showed no revenue during this period. However, weekly downloads and active users remained stable, with downloads averaging around 4.5K and active users consistently around 78K.
WWE Mayhem from Reliance Games had a revenue peak of $393 in early June, though downloads remained relatively stable, fluctuating between 3.3K and 5.8K. Active users showed minor fluctuations, closing the quarter at approximately 11.5K.
For more detailed insights and data, visit Sensor Tower's platform for comprehensive app performance analytics.